Showing posts with label guest post. Show all posts
Showing posts with label guest post. Show all posts

Thursday, May 31, 2018

Infinity War's False Conclusions (by Isaac Cates)

...which is an intricate thought-provoking essay by Isaac Cates, editor of the comics anthology Cartozia Tales, on Avengers: Infinity War (2018) and its dismissal not only of the character arcs in other Marvel Cinematic Universe movies but of the nature of serialized fiction itself.



I have a couple of things to mention before I get into saying what I want to say about Infinity War, first among them being that this essay is going to contain spoilers for essentially every movie and every other text I'm talking about. At this point, if you're avoiding spoilers for any of these movies, I can't help you. I'm here to talk about the way this movie ends.

The second thing I should get out of the way is that although my angle on the movie is one of critique, I basically enjoyed the experience of watching Infinity War. It did a lot of ambitious things remarkably well. The action pieces, often involving characters with a wide range of powers, were fun and mostly legible. I was pleasantly surprised by how much the directors seem willing to let their characters age — Stark and Banner are going gray, and not in the obviously fake Dr. Strange / Reed Richards white-at-the-temples way. The interactions between characters from different parts of the MCU felt mostly right, and for every clunker (like Drax and Gamora's cartoonish infatuation with the unconscious Thor) or dubious decision (I think Dr. Strange should command respect with solemnity, not cocky swagger) there were keepers like the scene where Rocket, the sweet rabbit, realizes he needs to buck Thor up and does his best to bond with the thunder god.

Really, it's staggering that Infinity War balances so many heroes, giving even the less important ones a moment or two to shine, and that it doesn't sag despite its extra-long running time. There are even new characters, in Thanos's super-powered henchmen, who are interesting and discrete in both powers and personality, though I'm pretty sure we never really learn their names. (Ebony Maw gets called "the Maw" at one point; I only know Proxima Midnight and Corvus Glaive from marketing devices outside of the movie.)

I even liked the local-cuisine gag and cruel foreshadowing of the sign in Edinburgh that promises "We will deep fry your kebab" right before Vision is abruptly skewered and electrocuted. That's a nice detail, and it shows that a level of care and craft went into the movie even at the level of set dressing.

But I'm actually here to talk about the thing that presumably comes before the set dressing and the action choreography, before the jokes and emotional notes and even, presumably, the character designs: I want to talk about plot, and specifically the large structures of plot, and what they mean.


In other words, although I'm concerned with plot, I'm not here to nitpick plot holes. (Like, I don't need to talk about how it bothers me a lot that Edinburgh seems to be totally empty when we know it's before 10:00 PM, and that the massive central train station where Vision still has two trains he could catch to Glasgow seems to be closed and totally empty of passengers. And maybe I won't even mention the way it bothers me even more that the Soul Stone is protected by a test that essentially guarantees only the power-hungry and evil can possess it. And of course it bothers me that Thanos seems to have read a smattering of Malthus but no Darwin, so he doesn't realize that his master plan is very stupid and most populations will recover pretty quickly from mass deaths if their environments stay bountiful. But like I said, I don't want to nitpick the details.)

* * *

Maybe I wouldn't have disliked Infinity War so much after the fact if I hadn't been spending so much time lately, in the classes I teach, thinking about plot as an architecture of expectation. I have told my students that pretty much any plot will imply, in its beginning, a set of possible ways it can end, and a set of expectations for the reader about what counts as a satisfying ending. Once we know that Hamlet's ghost father has asked for vengeance, we're not going to be satisfied without it: a rapprochement with Claudius is possible within the world of Elsinore, but it's off the table as a possible plot resolution. The range of acceptable endings is conditioned by our sense of genre, of course, but mainly it comes from the expectation a work asks us to feel once its plot starts moving.

This is one of the reasons that, even if you aren't aware of the release schedule for Marvel Studios or the investment they now have in characters like Black Panther, Spider-Man, and Groot — though as Gerry Canavan points out, that's reason enough to be sure — you have to know that this story can't end with Thanos victorious. As soon as his plan becomes clear, your terms for narrative satisfaction include his defeat.

And of course most of us knew, going into the movie, that it was the first of two parts, and that the ending wouldn't actually give us Thanos's defeat. We must have expected a cliffhanger. But the ending we received — the ashy disintegration of half of our heroes, many of whom we really care about; the mournful silence of stunned heroes with no plan to carry them forward — feels like a hollow lie. Infinity War really asks us to believe that the disintegrated heroes are gone for good. It turns in the war-movie tragedy trope of the gutshot innocent gasping to his commanding officer that he doesn't "feel so good" before going limp in death. It wants us to feel the awful shock and trauma felt by the surviving half of the heroes (coincidentally the entire roster from the original Avengers movie, assuming Hawkeye didn't crumble back at the farm). But we know better. We can't help knowing that the story doesn't end this way, because the movie and its genre have told us what to expect, and it's ridiculous for Infinity War to pretend that this is really the end.

In fact, it isn't merely ridiculous. It's also a travesty.

* * *

The other thing I keep telling my students is that a narrative accomplishes its meaning by the way it concludes. The opening of a plot may raise thematic questions; these questions may also arise, get more complicated, and get troubled by the events that happen along the way. But the conclusion of a plot also articulates the conclusion of these themes, the answer to these questions. Of course it's also possible for a plot to end on a note of thematic ambiguity — good stories do that all the time — but that sort of ambiguity is also a conclusion, and is in the end the thing those stories choose to say.

The story's theme, the material of meaning it's chewing on, is a way to say what the movie is about without having to say a word about the plot. Raiders of the Lost Ark is about the desire for power; Jaws is about primal fear. But if you frame the thematic conversation as asking a question — "What sort of responsibility comes with great power, if the one with the power is still a kid?" — then the answer comes in the story's conclusion.

If Infinity War is asking a thematic question, that question has to do with the circumstances under which it makes sense to sacrifice in order to save a great number. (The movie suggests that Thanos wants to kill trillions, but that seems like a low estimate — just a thousand or so earthlike planets in all the Marvel universe?) The question of sacrifice is all over the movie. Captain America asserts that "We don't trade lives," and Vision both challenges this assertion and later repeats it. Both Starlord and Scarlet Witch are asked to murder their beloveds for the greater good, and they both try to see it through. Dr. Strange is asked to destroy the Time Stone for the greater good, but refuses; despite having asked to die rather than give up the location of the Soul Stone, Gamora somewhat inconsistently caves when she sees her sister tortured. Thor puts his life on the line to forge a weapon only he can wield — a strange sort of self-sacrifice, but "only if I die." Thanos wants to murder half the universe to save the other half from misery; he must sacrifice the only person he loves (if that's really love) in order to win the Soul Stone.

(It really does bother me, as I said, especially in the context of this thematic question, that winning the Soul Stone requires specifically this sort of sacrifice. Why would the Soul Stone in particular be accessible only to someone willing to make this appalling moral choice? Are the Infinity Stones evil by nature? I mean, it also bothers me that the movie frames Thanos's abusive and possessive parenting as love of the highest order, but I'm getting off track here. See Brandon O'Brien for more on this point.)


So, if Infinity War is asking whether the needs of the (extremely) many outweigh the needs of the few, why doesn't its ending have even a word to say about that? Wanda makes the tough moral choice that the movie seems to approve of, but Thanos's time-trickery immediately undoes it. Quill also has his decision to kill his beloved instantly undone by an Infinity Stone, so the heroes are clearly willing to do it, but the movie won't let them. (Does anything other than the narrative's denial of that choice make it different from Thanos tossing Gamora off a cliff? The ending doesn't address this.) The characters who die at the end don't choose to sacrifice themselves. Even Thanos doesn't choose who dies: they die by studio fiat, or by random chance if you want to believe that randomness actually operates in a plot this engineered.

In fact, the only characters who actually die in deliberate moments of climactic self-sacrifice are the dozens or hundreds of Wakandans who must have been slaughtered by Thanos's ravening monster-army. But they don't even have names, and the movie doesn't register their deaths. (Same goes for the monsters, I guess, and for Proxima Midnight, Cull Obsidian, and their crew, dying for loyalty to their dumb Malthusian overlord.) Without measured, deliberate, on-camera sacrifice in the final confrontations, we totally lose the movie's sense of its own meaning.

Infinity War may not have a conclusion, but it has an ending, and the ending is ignoring the movie's best attempts at meaning something — or at least meaning something beyond a couple of kids smashing their action figures together and making up rules for who wins the fight.

* * *

Furthermore: its own ending, its own meaning, isn't the only one Infinity War deliberately disrespects.

The very first element of the movie — even before the visuals appear onscreen — is a distress plea from the refugee ship full of Asgardians that Thanos is slaughtering. By the time the camera arrives, nearly everyone on board is dead. (Later dialogue suggests that Thanos killed half of the Asgardians, but since their ship is utterly turned to shrapnel, I'm going to believe that was a slip from an earlier draft where Thanos hewed closer to his stupid Two-Facey notion of "balance." Maybe it was in an earlier draft, too, where the script explained how Thanos knew to track the Tesseract to the refugee ship, since Loki clearly hasn't told anyone that he stole it before Asgard was destroyed.)


Characters we loved in Thor: Ragnarok, like Tessa Thompson's stunning Valkyrie and Taika Waititi's light-as-a-breeze stone-man Korg, are simply gone, and Idris Elba gets only a single line as Heimdall before he's skewered, Vision-style, and also dead for good. Clearly Infinity War wants us to understand that the stakes are high.

But either this movie doesn't grasp the meaning of what it has just mass-murdered, or it doesn't care about the hope Ragnarok gave to its ship of refugees. Waititi's Ragnarok is a fun, visually outrageous movie, but it also has a strong political point to make about empire — that its power inevitably arises from dark, corrupt abuses; that these abuses are not merely limited to the backward attitudes of history ("prisoners with jobs," y'know). In its end, Ragnarok is almost didactic about the sympathy we should have for refugees. It imagines Earth as a welcoming place for the survivors of the ruined Asgard, in a way that should remind us (in Trump's America) that noble, imperiled people here on this world also need the shelter we can offer. And it reassures us, with Chris Hemsworth's easy Australian smile, that of course our sympathy, our affection for foreigners, will grant a new home even to Loki along with the innocents.

And then a more mainstream blockbuster comes along, less than a year later, and annihilates the ship of refugees before it can reach our shores.

* * *

The same sort of thing happens to the meaning of Spider-Man: Homecoming, which ostensibly settled the question of Peter Parker's great-power / great-responsibility struggle: in the end, Spidey decides to stick to his neighborhood and finish high school instead of becoming an Avenger. And the movie definitely frames this as the right choice, even making Tony Stark look like a bit of a heel at the end for making the offer, after he'd tried to defend Peter from the dangers of the superhero world for most of the movie. In other words, if Homecoming has a meaning, it's that a kid should have a chance to be a kid before he has to face the adult world — an interesting revision of the core Spider-Man story, for sure, but one we were happy to accept, because it promises continuing tension between innocence and peril returning in a sequel.


…Except that Infinity War wants to capitalize on our emotional investment in the young, innocent Spider-Man, so the very next time we see him on film, he unthinkingly ditches a bus full of his classmates and engages some very dangerous aliens in Manhattan. (By swinging across the East River, he's already stopped being the friendly neighborhood Spider-Man.) He waves away his squabble with Iron Man over whether he should be thundering across the galaxy toward a confrontation with Big Evil, but by that point the ship has sailed, and the meaning of Homecoming has been shot into space by dramatically unequal atmospheric pressures.

(Film Crit Hulk has smart further things to say about this, by the way, and about the way Marvel Cinematic Universe movies "finally just became comic books" in the way they resist meaningful, permanent consequences. This continual resetting of serialized narrative has been part of comics long enough that Umberto Eco described it as an "ever-continuing present" in a great 1962 essay on Superman; the only difference with superhero movies seems to be that the living actors eventually want out of their roles.)

* * *

As if breaking Homecoming and Ragnarok wasn't enough, Infinity War also wrecks or rewrites the ending of Black Panther. If Black Panther meant so much to so many because of the way Wakanda represented a sophisticated, richly diverse nation of color, it hurts to see Wakanda's elite battalions treated in the climactic battle as monster fodder. If the message there was that Wakanda's isolationism belonged in Africa's colonial past, and that its privilege and power required T'Challa to engage with the rest of the world — that wealthy nations (*cough cough* Trump's America *cough cough*) are morally obligated to share, especially with people who have history and politics working against them, even if it means losing something of the privileged nations' specialness — if, in the end, the meaning of Black Panther was that Wakanda needs to open its borders, then one of the first things Infinity War does is to activate a force field around Wakanda.


And on the other side of the force field, there's a horde of hungry, interchangeable, subhuman aliens. These aren't people; they're animals. They're more frightening than anything Trump imagines on the other side of his wall, but mostly for the same reasons: foreignness, energy, and numbers. I suspect that the Russo brothers didn't realize that their movie was implying a justification for racist isolationism, but if you set Infinity War against a reasonable reading of the end of Black Panther, that implication is hard to ignore. Oh, sure, there's the joke about how Okoye wanted Starbucks instead, but all of the hope and aspiration of "Wakanda Forever" seems to get chewed up under the war wheels as the movie climaxes.

What does it mean for Black Panther to bring T'Challa back from the edge of death, or to have him learn a painful lesson by communing with his ancestors, if arbitrary chance and a snap of some chunky lilac fingers can turn him to dust before he fulfills his new plans?

* * *

Why, it's almost as if the big "event" of Infinity War means more to Marvel Studios than its really successful (and meaningful) movies of the preceding year. That specific stupidity is almost understandable. The plot logic of the grand-stakes company-wide crossover obliterates all the subtlety of its component narratives, and they've been planning Infinity War for a long time. I'd bet that the meaning of Ragnarok, Homecoming, and maybe even Black Panther emerged in the process of making the movies, whereas the fact of Infinity War (if not its meaning) has been grimly looming on the horizon, insisting on its making and its form, for most of a decade.


If its production schedule had been more malleable, or its writers more in tune with the meaning of the MCU movies being produced almost simultaneously, then some of these problems might have been accommodated. Maybe in among the fourteen million, six hundred, and five alternate versions of this script, there's one where Spider-Man stays in Queens, or at least feels scared rather than eager to step out into cosmic combat. Maybe there's a version of the script that reflects the emotional maturity Peter Quill seemed to be reaching at the end of Guardians 2 rather than resetting him to swaggering insecurity as soon as a prettier, brawnier Chris arrives. Maybe some version sets the climactic monster battle somewhere other than Wakanda, with the Dora Milaje deliberately volunteering to join the fight instead of being forced to defend their hidden homeland. Maybe there's a version where Thanos pries the Tesseract out of Loki's hands without murdering a whole ship of refugees, but that would probably take some major rewrites — or, I suppose, Loki reading the situation and fleeing before the confrontation, rather than seeking safety in numbers on a transport ship full of civilians.

* * *

All right, let's do this. Okay. I have a script fix that addresses most of these problems and the bigger lie of the dissolve-into-dust ending. I don't pretend this is perfect, but I think it might be better.

* * *

Imagine a version of Infinity War that starts with Loki seeing the huge ship, intuiting or learning somehow that it's Thanos looking for the Tesseract, and getting Heimdall to beam him through Dr. Strange's window instead of sending the Hulk. Loki shows up asking for asylum, squabbles with both Strange and Stark, but then briefs the heroes on what's coming their way, with enough time for them to make what should be an easy phone call to Steve Rogers.

Meanwhile, Thanos lays siege to the Asgardian ship, a big battle happens, we learn a little about the powers of the Children of Thanos, and after Thor, Valkyrie, Korg, Miek, Heimdall, and Hulk are defeated, Thanos plans to kill half of the Asgardian and Sakaaran refugees. Someone tells him this is all that's left from the destruction of Asgard, and he considers mercy (since they're down to half of their population at this point anyway). Then he callously slaughters half of them anyway. We see his philosophy is unbending. He can't find Loki, and learns that he's been sent to Earth, so he sends his flunkies to retrieve the stones there while he goes off to face an Elder at Knowhere. (Maybe let him imply that although the Collector is just one person, he holds the Elders of the Universe in higher esteem than the eminently mortal Avengers, despite the improbable concentration of Infinity Stones among these heroes.)


Thor and his group are tossed unconscious into space, because Thanos doesn't realize they can survive that; the Guardians rescue them and plan to send the refugee ship to Earth, but slowly, because they hear Thanos's crew is headed there. Most of the rest of the movie can unfold more or less as we saw it, except for maybe three key points:

A.) Let Hulk be the one who risks getting burned up in the Forge of Nidavellir, maybe? But in my version, we'd end this movie looking like Thor can't get his new weapon — maybe even let him believe, for the time being, that the dwarves of Nidavellir are all dead; don't show Peter Dinklage until the sequel.

While we're at it, maybe let Heimdall and Valkyrie accompany the main Guardians team to Knowhere? It would have been fun to see Korg interacting with Drax. But that recombination is sort of trivial, and this is trivial to my script fix, really.

* * *

Here are the important points:

B.) Iron Man's team that follows Dr. Strange and the Tesseract into space is deliberately chosen, if quickly, to be a group of heavy hitters. Let Loki be one of them. Another group stays behind to protect the Mind Stone, get it out of Vision's head, and destroy it. But both groups know that rescuing Dr. Strange and ambushing Thanos are the primary plan, and that's where the emphasis of the movie and its plot will fall.

(Finding, defending, and de-stoning Vision should be a matter of minor but increasing tension, as the Children of Thanos try one tactic, then another, and the team stays on the run. It looks like they won't have time to get the work done before hell breaks loose around them, but they have several narrow escapes.)

C.) But the main thing for this movie is the threat of facing Thanos on Titan. The Guardians (but not the Thor group) join Iron Man and Dr. Strange, and it looks like this could actually mean victory. However, during the difficult battle, some of the heroes are badly injured (or even killed, if you have to go there in the name of the theme of sacrifice). Eventually, Thanos gets the Space Stone, uses it to send some of the surviving heroes very far away in an instant, and gets the Time Stone from a wrecked Dr. Strange (hurt his hands!). Abruptly he has five of the six Infinity Stones with almost no one standing in his way. Let him tell the broken heroes who remain that he knows perfectly well where to find the final stone, and let him warp away. They have no way to help their friends in time.

Meanwhile, trouble besets the Avengers remaining on Earth. Shuri has had setbacks, and may be convinced that she can't get the last stone out of Vision's head after all. He may have to die to prevent it from falling into Thanos's hands. Captain America says everyone is willing to fight to defend him, and we see the brave band of a dozen or so ready heroes, then pull back to see a monster army of ridiculous numbers, a trio (at least) of super-powerful Children of Thanos, and the big purple fellow himself ready to unleash hell on them. "I have a destiny," he says, "And I am pleased to greet it. Today, whatever it costs, I will have that final Stone." And then the movie ends.


* * *

That would be a cliffhanger, rather than a fake-out pretending to be tragedy. Maybe it's a little more predictable, but it's also the sort of provisional ending that would feel satisfying. We'd know, of course, that the heroes would triumph in the end — the genre tells us that before we even set foot in the theater — but we wouldn't know how. We'd be poised, and tense, hoping to see how they'd survive the impossible odds, and not knowing what they'd need to sacrifice to get there. The specter of imminent death would hang over the entire intervening year.

True, we'd be denied the fake-out shock of Thanos's victory, but imagine what it would feel like if it happened forty minutes into the second movie, scuttling everyone's notions of what the rest of that movie would look like. That's the right place for the moment of the heroes' despair: the tense cliffhanger ends one movie, and things seem to get better as the second begins, then get dramatically worse, so that there are new stakes and new obstacles we couldn't have predicted in between the movie and the sequel.

* * *

Story structure isn't a set of arbitrary rules. It's something we can glean from observing the stories that work for us and the way they're built: the way they invite us to expect a particular ending, the way they make that ending hard to achieve, the way they subvert and satisfy our plot expectations. As a pattern, that shape — the simplest version of which is that famous Freytag triangle — works because it's the way stories say something. It's a way of asking a question about ideas, having characters try out responses that imply answers, and drawing a conclusion.



If Infinity War wants us to think about the virtue of sacrifice, it's probably not a good idea to make the villain the only character who actually sacrifices anything. It's a bad idea to pepper the conclusion with deaths that are not heroic but random, not willed but enforced by that same villain. And it's a terrible idea to imply, by plot logic and by our knowledge of the studio's schedule, that none of those sad deaths are real and final anyway. So much of that problem could have been solved simply by relocating the provisional ending to a different part of the story. The movie might only have been a little more than two hours long, but it would have left us really eager for the second half, because of the natural way that story tension works.



Isaac Cates is a lecturer in the English Department at the University of Vermont and the editor of the kid-friendly adventure series Cartozia Tales. He previously wrote an examination of Captain America: Civil War for Unseen Films. He is also available for script checks, Marvel, if you want to get stuff like this ironed out before your start spending money on special effects.

Monday, June 13, 2016

Guest post: Isaac Cates on Captain America: Civil War

Unseen Films is happy to present this guest post by Isaac Cates, Lecturer at the University of Vermont College of Arts and Sciences, and the editor of the comics anthology Cartozia Tales.



One of my little irrational frustrations, teaching college English, is a sort of impossible expectation of transcendent instruction - that is, hoping that the papers at the bottom of the grading stack will somehow magically learn from the corrections I make at the top of the pile. I just saw Captain America: Civil War for the second time, and I was mad that the movie hadn't somehow fixed the things that were bothering me about it the first time. So, as a sort of mental exercise, I tried to read the movie in a way that would amend these problems.

Probably I should say up front that I enjoyed the movie, even the second time. The stuff with Spider-Man and Ant-Man still felt fresh; Falcon really shone in terms of comedic timing; Black Panther was great to watch. But, as Film Crit Hulk has said, the movie really is a series of moments, not a story or a plot.

Honestly, the worst thing about the structure of Civil War is probably that its climax of visual imagination, the Leipzig airport superhero dustup, happens in the second act. It was easy to imagine leaving the theater after that. But the structural problem that nagged at me the longest had to do with point of view.

Zemo, who is at least supposed to be the movie's antagonist, has almost nothing to do with that big, cool battle at the airport, except that he has supplied an urgent reason for Winter Soldier and Captain America to hurry off to Siberia (without explaining it first to Iron Man etc., who might still be able to arrest them within twelve hours, but by then no one's in the mood to talk). In fact, the reason Cap is so keen to fly to Russia turns out to have been a red herring anyway - a clue he could safely have ignored - so a lot of the energy and drama is to no purpose.


But what if you turn the movie around and think about the plot from Zemo's point of view?

A plot should still hold water when considered from the antagonist's point of view. Motives should be coherent, decisions should make sense given what the villain knows by that point in the story, and plans should rely on probable outcomes and not insane leaps of luck.

A lot of horror movies fall apart when you look at them from backstage in this way, because they're written without thinking the villain's story through. Why would he know that there was a knife hidden there? Why would he wait silently in that closet when he didn't know the kids were nearby? These are moments written with the intention to trick or surprise the audience, not actions motivated by a rational cause-and-effect villain. And maybe in a genre that relies on the uncanny and the irrational, that can be forgiven.

But this is a superhero movie, where the decisions of the characters, point and counterpoint, are supposed to push the story forward to its conclusion. I've read a lot of people complaining about the way the heroes in this movie act out of character, or seem to have no reason for their actions. (As a side note: I think it's strange that the movie only implies Captain America's best reasons for avoiding government oversight - his recent experience with Hydra infiltration; his experience fighting legitimately elected Nazis. But maybe I shouldn't want a poli-sci debate in the middle of my action movie.) But since we're watching the heroes, at least the movie tries to fill in motives for what they do.

Zemo is off screen a lot, and the heroes don't really interact with him at all until the movie's climax. We see scenes with him that suggest a mysterious plan coming together, but since our point-of-view characters don't understand the plan, the movie never really threads it together. And when you try to think it through, Zemo's plan - and the whole occasion for the story - falls apart.

Here, try this out. Um, spoilers.

***

Okay. You're a high-ranking security operative in a small Eastern-European “failed state,” Sokovia. You have a family, but they get killed in a massive catastrophe caused by the killer robot Ultron. I guess you know that the robot was accidentally brought to life by Iron Man, and you therefore blame the Avengers, who were in Sokovia to stop Ultron's plan and actually saved a lot of people, just not your family.


So you decide to destroy the Avengers. Or, rather, because you're just an experienced and patient security operative, you decide to manipulate them into destroying each other.

I guess you know, maybe from combing patiently through the encrypted SHIELD files that were dumped onto the internet a while ago, that the Winter Soldier (a.) is Captain America's old best friend, (b.) may still be at large, though he sure seems to have died in the Helicarrier crash that happened after the aforementioned data dump, and (c.) actually killed Iron Man's parents on a specific date about twenty years ago, working either for the Soviets or for Hydra, or maybe those were basically the same thing, I guess.

Now, since you have this information, you could just leak it at any time and make Iron Man mad at Captain America a little bit, but for some reason you're really hung up about getting video evidence from the covert mission, or a paper mission report, or some other sort of evidence. Maybe you figure a photo of Bucky crushing Howard's head will have a visceral effect that the fact of this murder lacks. (This is the only way it makes sense to me for you to be interrogating an old Hydra agent about the specific mission report: you already know what it contains, but you want something concrete.)

So, yeah, you track an old Russian Hydra agent to a crappy apartment in Cleveland, and while you're there you recover a hidden old code book that has information about the Winter Soldier, including a string of about a dozen Russian words that you can as a passcode to Winter Soldier's brainwashing.


I'm betting you can read and speak Russian just fine, but you don't memorize those codewords. I'm not sure why. Maybe Bucky has to be able to see the notebook, too, for the brainwashing to trigger. Anyway, you keep the book. And, because it seems like good spy procedure I guess, you kill your only non-superassassin source of information, because a couple of minutes of questioning him didn't reveal anything.

Now, if you're going to get this crucial documentation of Howard Stark's murder, you have to go find the guy who actually did it, maybe because you don't know about any Hydra bureaucrats or record-keepers and you figure this deep-cover highly wanted superhuman spy will be easier to find and confront. You have a plan to flush him out of hiding. You see, while you've been plotting against the heroes, the United Nations has been drafting a policy that would restrict the actions of the Avengers in order to minimize collateral damage - something, now that I actually write it out, that you ought to be totally on board with. Maybe instead of making them fight each other, which could cause a lot of damage, you should just let the bureaucracy regulate them into impotence. But hey, you have a plan already, and you're pretty far along with this. So you bomb the conference where the regulatory legislation will be signed.


But you don't just bomb it. You dress up like the Winter Soldier, wig and mask and all, and set off a bomb (even though that's not his usual covert modus operandi), make sure you get photographed, and run off, hoping that (a.) the real Winter Soldier is still alive, (b.) a huge and rapid manhunt will flush him out of wherever he's been hiding, (c.) he won't have an obvious alibi, and (d.) he'll be near enough to Berlin that if he's caught it'll seem reasonable that he might have been involved with the bombing. You're confident that your ruse will keep all the law enforcement in Europe from doing any detective work that would reveal how you obtained the bomb materials or any of the stuff that would usually follow an anonymous attack.


It works! And it's a good thing that it does, because when the Winter Soldier is captured, you're already somehow ready to catch, murder, and replace the local psychologist who will be hired to interrogate or debrief him - fortunately, the Counter-Terrorism Task Force didn't choose a female psychologist, or anyone who's known to anyone you'd pass at their HQ, because this time you don't bother with a disguise! You've somehow acquired a big EMP device that you have already packed up and shipped to a nearby power relay station before Winter Soldier is captured, because you're certain they'll hold and interrogate him where you are - Berlin - and not where he's eventually captured (though you didn't know where he was until he was captured).

It works! You actually manage to get face to face with Bucky, trigger the EMP, and repeat the code words in a highly secure facility without anyone recording them or seeing what you're doing. You have to murder a few people to do this, I guess. And you get Bucky to tell you where the records of his missions will be, as well as a half-dozen other really dangerous Winter Soldiers that I guess no one has tried to recover since Hydra fell apart. At this point, I guess you improvise some instructions to Bucky - like, “Get to the roof and escape by helicopter, unless you can crash the helicopter into Captain America first and fall into the river; just, you know, get out of here. I'm done with you.” Or maybe you tell Bucky to come with you to Siberia, and he just isn't very good at escaping from situations like this.


I'm not sure why it doesn't occur to you right at this point to tell Bucky to spill his guts to Iron Man (who is on site and will soon be face-to-face with him). That would really drive a wedge between them, if Bucky was compelled to admit that he'd choked Iron Man's mom to death. But maybe you want to stretch this out a little longer, to let the tension build so Iron Man will be even more upset. Or maybe you think the video of the murders is even better, for your purposes, than a first-person confession.

Anyway, you pretend to be wounded when Captain America comes to find you, and you run away when Bucky starts fighting him. In the chaos, because only a few people have figured out that you're the bad guy, you escape the enemy base. Sharon Carter, maybe due to incompetence, doesn't tell any of her colleagues that you should be stopped.

Now you have to hightail it to Siberia. Once you're there, you need to get the Avengers to chase you to the base where you're probably going to find your proof. You want to show it to them in person, not just leak it to the internet or send it to someone as an attachment to an email, because (let's be frank) you've gone a little off the rails by now. You want to see their faces when they see it. You want Iron Man to have his mask off, even, so you can see if he cries. (You aren't really aware that the Avengers are squabbling over whether to obey the new UN regulations, or that by luring Captain America to Siberia you're pretty much guaranteed to have no Iron Man on site. In fact, you really don't have a good way to influence which superheroes come to Siberia, but you're still confident that the big reveal will be exciting.)


They don't already seem to be following you - maybe Winter Soldier didn't give them enough clues to go on; maybe they're just not notifying anyone of their whereabouts - so you pause in Siberia to call the Berlin hotel and ask room service to bring you breakfast, so they'll discover the body of the murdered psychologist. Then you rent a snow tractor that will take you the long, slow way to the Siberian base, even though the Avengers have planes (and flying armor) that will probably get them to the base before you can caterpillar over there.

You're in luck! The Avengers haven't arrived yet, so you hurry into the frozen base, recover the VHS tape you've been wanting, and murder the extra Winter Soldiers (because they are super-powered people, and therefore bad, so you'd rather get rid of them than try to control them or use them to defend you). Just as you finish, some heroes arrive! It's too late to run away with your video, so you hide in a blast bunker and, when you see that Iron Man is among the heroes, you cue up your video display. Everything is working out for you! They start to fight - like, to physically fight each other, which is more than you had hoped for. You escape!


Vindicated, and sure of the Avengers' destruction, you don't run. You delete the voicemail from your wife that was your last memento of her, and when Black Panther refuses to fight you, you decide to kill yourself. That doesn't work out as well as the rest of your plans.

***

I don't think this is actually the plot that the Civil War screenwriters thought they were putting into their movie. It's full of holes, gambits that should not work, stratagems that should have required more time than Zemo had, and several moments where Zemo ignores his own motivations in order to arrange cooler feints for an audience he doesn't know he has. They leave a lot of the connections implied - like the fact that the records of the attack are only in cold storage in Siberia for some reason - when they're actually important to the story.

In fact, I don't think the Civil War screenwriters really thought about this set of structural problems at all, and it's a shame. It's the sort of thing I would recommend one of my writing students think hard about if I saw plot problems of this sort: what does this story look like from the other character's point of view?

Marvel has plenty of mastermind villains they haven't used in the movies yet. When we get a movie with Mysterio or Arcade or Mister Sinister or the real Dr. Doom, I really hope the manipulative machinations all make sense. Writers, ask yourselves: does this make sense from the antagonist's point of view?